The Effectiveness of Educational Games: Learning Media Innovation to Increase Motivation in Literary and Essay Criticism
DOI:
https://doi.org/10.53103/cjess.v5i1.289Keywords:
Innovative Learning Media, Educational Games, Literary Criticism and Essay, Student Academic Motivation, Interactive MethodsAbstract
One of the main problems faced in the teaching of literary criticism and essays is the lack of motivation and participation of students, which is caused by the use of unattractive conventional learning methods. Therefore, the purpose of this study is to analyze the impact of the use of innovative instruments, such as educational games and interactive methods, motivation, discipline, and involvement in learning literary criticism and essays. Based on a descriptive qualitative framework, this study uses a questionnaire instrument filled out by 32 students as research subjects. The results showed that a large part of the students had a high level of motivation in learning literary criticism and essays. Schools not only need entertaining and original learning media, but also must be used more effectively to obtain a higher level of efficiency, to reduce the time and energy used in utilizing educational games as a medium for critical thinking and essay learning. For studies that involve comprehension, the ability to submit work on time, and important statements, most learners are adequately motivated during learning. Even the fact that this process includes games creates a learning environment that makes it fun and energizing for students. Therefore, this model method is effective that can contribute not only to the provision of academic success, but also to the development of more general personality traits in students. It's open-mindedness and critical feedback, which is a problem that education solves more than ever. As a result of this study, it can be concluded that innovative instruments can serve as an effective strategy to improve students' learning motivation, engagement, and discipline.
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