Integrating Virtual Reality in Healthcare Education: A Needs Assessment from the Perspective of Moroccan Medical Students
DOI:
https://doi.org/10.53103/cjess.v6i2.470Keywords:
Virtual Reality, Medical Education, Medical students, Morocco, Needs AssessmentAbstract
Background: Virtual reality (VR) provides immersive simulation platforms for clinical skills development in safe environment. The developing landscape, Morocco included, lacks localized evidence on institutional readiness and implementation needs. This study aims to assess needs, barriers, and readiness for VR-based learning from Moroccan students' perspectives. Methods: A descriptive cross-sectional study was held at the Faculty of Medicine and Pharmacy of Casablanca, involving 86 medical students. Data was collected using a structured questionnaire including demographics, VR experience, expectations, and implementation requirements. Descriptive and univariate analysis were used. Results: While 88.4% of students knew about VR, only 27.9% had ever used it. However, acceptance was universal (96.5%) with preferred applications including surgery (80.2%), emergency medicine (50%), and anatomy (98.8%). Realistic scenarios (75.6%), adaptive content (67.4%), and high-quality rendering (60.5%) were demanded by the students. No significant associations were found between acceptance and demographics (p>0.05). Conclusion: Moroccan medical students demonstrate strong VR readiness. Effective implementation requires treating connectivity issues, creating locally relevant resources, and ensuring organizational support for formal curricular integration.
Downloads
References
Ahsan, Z. (2025). Integrating artificial intelligence into medical education: A narrative systematic review of current applications, challenges, and future directions. BMC Medical Education, 25(1), 1187. https://doi.org/10.1186/s12909-025-07744-0
Aisyah, D. N., Setiawan, A. H., Lokopessy, A. F., Mayadewi, C. A., Endryantoro, M. T. A., Wibowo, V., et al. (2025). Assessing internet quality across public health centers in Indonesia: Cross-sectional evaluation study. JMIR Medical Informatics, 13, e65940. https://doi.org/10.2196/65940
Arif, L. S., Soemantri, D., & Findyartini, A. (2024). Needs analysis of virtual reality implementation in Indonesian medical curricula: A qualitative study. Education in Medicine Journal, 16(3), 59–75. https://doi.org/10.21315/eimj2024.16.3.6
Bani Salameh, A. K., Malak, M. Z., El-Qirem, F. A., Alhussami, M., & El-hneiti, M. (2024). Effect of virtual reality simulation as a teaching strategy on nursing students' satisfaction, self-confidence, performance, and physiological measures in Jordan. Teaching and Learning in Nursing, 19(1), e235–e241. https://doi.org/10.1016/j.teln.2023.11.005
Barton, A. C., Sheen, J., & Byrne, L. K. (2020). Immediate attention enhancement and restoration from interactive and immersive technologies: A scoping review. Frontiers in Psychology, 11, 2050. https://doi.org/10.3389/fpsyg.2020.02050
Chimbganda, S., Moyo, T., & Moyo, C. (2024). Barriers to virtual reality implementation for health and safety training of construction workers in Zimbabwe. In Development and investment in infrastructure in developing countries: A 10-year reflection. CRC Press.
Ewais, A., Salah, Z., & Hamed, G. (2022). Need analysis for higher educational institutions for using virtual reality – TESLA project: Staff willingness and readiness for using VR in teaching. International Journal of Emerging Technologies in Learning, 17(22), 216–231. https://doi.org/10.3991/ijet.v17i22.34355
Garira, E. (2020). Needs assessment for the development of educational interventions to improve quality of education: A case of Zimbabwean primary schools. Social Sciences & Humanities Open, 2(1), 100020. https://doi.org/10.1016/j.ssaho.2020.100020
Jallad, S. T., & Işık, B. (2025). The effectiveness of immersive virtual reality simulation as an innovative learning strategy for acquisition of clinical skills in nursing education: Experimental design. Games for Health Journal, 14(2), 110–118. https://doi.org/10.1089/g4h.2023.0139
Keskitalo, T. (2012). Students' expectations of the learning process in virtual reality and simulation-based learning environments. Australasian Journal of Educational Technology, 28(5). https://doi.org/10.14742/ajet.820
Kim, H. Y., & Kim, E. Y. (2023). Effects of medical education program using virtual reality: A systematic review and meta-analysis. International Journal of Environmental Research and Public Health, 20(5), 3895. https://doi.org/10.3390/ijerph20053895
Li, X., Elnagar, D., Song, G., & Ghannam, R. (2024). Advancing medical education using virtual and augmented reality in low- and middle-income countries: A systematic and critical review. Virtual Worlds, 3(3), 384–403. https://doi.org/10.3390/virtualworlds3030021
Mergen, M., Meyerheim, M., & Graf, N. (2023). Towards integrating virtual reality into medical curricula: A single center student survey. Education Sciences, 13(5), 477. https://doi.org/10.3390/educsci13050477
Muinga, N., & Paton, C. (2019). Virtual reality for medical and nursing training in low- and middle-income countries. Pathways for Prosperity Commission.
Mukhtar, K., Javed, K., Arooj, M., & Sethi, A. (2020). Advantages, limitations and recommendations for online learning during COVID-19 pandemic era. Pakistan Journal of Medical Sciences, 36(COVID19-S4). https://doi.org/10.12669/pjms.36.COVID19-S4.2785
Otuyemi, O. D., Ijarotimi, O. A., Komolafe, A. O., Aregbesola, S. B., Adetutu, O. M., Akinwale, O. B., et al. (2025). Adopting virtual reality in medical education: Insights from clinical students and lecturers in a Nigerian university. Nigerian Journal of Clinical Practice, 28(5), 582. https://doi.org/10.4103/njcp.njcp_739_24
Ratan, R., Lin, Q., Lim, C., Park, R., Lover, A., Han, E., et al. (2025). Time matters in VR: Students benefit from longer VR class duration, but certain outcomes decline after 45 minutes, with large individual variance. Computers & Education, 235, 105328. https://doi.org/10.1016/j.compedu.2025.105328
Tokuç, B., & Varol, G. (2023). Medical education in the era of advancing technology. Balkan Medical Journal, 40(6), 395–399. https://doi.org/10.4274/balkanmedj.galenos.2023.2023-7-79
Wenk, N., Penalver-Andres, J., Buetler, K. A., Nef, T., Müri, R. M., & Marchal-Crespo, L. (2023). Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment. Virtual Reality, 27(1), 307–331. https://doi.org/10.1007/s10055-021-00565-8
World Health Organization. (2021). Global strategic directions for nursing and midwifery 2021–2025 (1st ed.). World Health Organization.
Wu, B., Yu, X., & Gu, X. (2020). Effectiveness of immersive virtual reality using head-mounted displays on learning performance: A meta-analysis. British Journal of Educational Technology, 51(6), 1991–2005. https://doi.org/10.1111/bjet.13023
Wu, Q., Wang, Y., Lu, L., Chen, Y., Long, H., & Wang, J. (2022). Virtual simulation in undergraduate medical education: A scoping review of recent practice. Frontiers in Medicine, 9, 855403. https://doi.org/10.3389/fmed.2022.855403
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Amal Barkouk, Manar Jallal, Zineb Serhier, Mohammed Bennani Othmani

This work is licensed under a Creative Commons Attribution 4.0 International License.
All articles published by CJESS are licensed under the Creative Commons Attribution 4.0 International License. This license permits third parties to copy, redistribute, remix, transform and build upon the original work provided that the original work and source is appropriately cited.
